About
A digging game, built from the physics up
GORGED is a multiplayer arcade game about tunnelling through rock, growing on what you eat, and using the holes you leave behind to cut everyone else off.
The idea
Most competitive arcade games hand you a map. GORGED hands you solid ground and makes the map the thing the players produce. Every tunnel in an arena was dug by somebody, which means the terrain is a record of where everyone has been and a weapon anyone can use.
That produces the one mechanic the whole design hangs off: there is no attack. You kill by forcing a rival into something solid. So the interesting question is never "can I hit them" — it is "what is behind them, and can I make them go there".
How it is built
The game's rules live in a single Rust simulation crate with no external dependencies, which runs identically on your phone, in your browser, and on the server. Not approximately identically — bit-for-bit identically. There is no floating-point arithmetic anywhere in the simulation; positions are fixed-point integers, angles are integers, and even the trigonometry comes out of a committed lookup table rather than the platform's maths library.
Every version of the world state can be hashed, and recorded games are replayed across every target architecture on every build. If an ARM phone and an x86 server ever disagree about a single tick, the build fails.
This is expensive and it is worth it. A game where the terrain is player-generated and collisions decide everything cannot afford the client and the server to have slightly different opinions about where a wall is. Determinism is what lets the game feel instant on your screen while remaining authoritative on the server, and it is the difference between a rewind that looks like lag and a rewind that looks like a lie.
Where it actually is
GORGED is playable, free, in your browser, right now. It is not on a store yet, so nothing on this site is a listing for a product you can buy — and this section stays because a project that has shipped something is not the same as a project that has shipped everything, and it is worth being able to tell which parts are which.
?online rather than by default, because the honest order is to
watch it carry real players before it becomes the thing everyone lands in.
The build on this site is the game, with one part of it held back. Tap Play and you get the real simulation — nine countries, the digger roster, the campaign, the board — against nine bots. What you do not get by default is other people, and that is the only line above still open. This paragraph used to say the opposite, at length, because for a long time it was true.
Who makes it
GORGED is developed and published by Beacon Light Investments. It is a small operation, which is most of why the site says what the game is instead of what it will be.
Questions, bugs, and anything about your data go to the contact page.
The name
A gorge is a deep cut in the earth. To be gorged is to have eaten past the point of sense. The game is both of those at once, which is the entire reason it is called that.